A Game by Natura Digitalis — In Development
Trawlrise
Cast a net. Watch it fill. Haul it in. A cozy fishing idle tycoon about starting with one small boat and quietly building it into a fishing empire — with no timer to miss, no streak to keep, and nothing you can lose by putting it down for a week.
Coming to Android · Free to play · Optional rewarded ads · Cosmetic purchases only
About
The heart of it.
Trawlrise begins with one person, one boat and one net. You tap to cast, watch the net fill for a few unhurried seconds, and tap again to haul it in. Every pull is a small handful of fish, mostly common, occasionally something that makes you look twice. Then you sell, the boat putters off past the edge of the screen, and comes back empty. That is the whole game at the start, and it is meant to be.
What follows is the quiet pleasure of never having to do that again. A deckhand takes over the casting. An upgrade takes over the selling. You form a company, open an office and a warehouse, and eventually hire managers who buy the boats and hire the crews without asking you. Each step removes a job you used to do by hand — and that relief, rather than any number, is the reward. The one thing that never leaves your desk is the upgrade tree: you stay Head of R&D for good.
Six waters wait beyond the first pond, each with its own palette, its own music and eight fish found nowhere else — from a misty river through a teeming kelp forest to the bioluminescent dark of The Deep. They are variety rather than a ladder: you settle in the one whose mood you like best.
Features
Idle, without the nagging.
A loop you can feel
Cast, fill, haul, sell. Semi-active by design — you tap when the net is ready, never faster. No timing windows, no failure states, no punishment for being slow.
From skipper to executive
Deckhands, auto-selling, a company, a warehouse, then managers who expand and staff a whole region on their own. Automation arrives as relief, one chore at a time.
Six waters, six moods
A sunlit pond, a misty river, golden shallows, a kelp forest, the open ocean, and The Deep. Each has its own palette, its own loop of music, and eight exclusive fish.
The logbook remembers
Forty-eight species in six rarities each. Rebirth strips away everything else — money, boats, upgrades, regions — but every fish you have ever caught stays recorded forever.
Away is not wasted
Your crew keeps fishing into the warehouse while the game is closed, and stops when it is full. Prices drift gently around base value — timing a sale is a small bonus, never a punishment.
Day and night
A full night theme for the whole game — menus, water and ambient life — that you can leave on, leave off, or let switch itself at dusk.
In Action
A quiet day, screen by screen.
Essentials
Where things stand.
- I.Status. In development. The game is playable end to end — the full loop, all six regions, automation, rebirth and the logbook are in — and the art, audio and balancing passes are still ahead of it. It will appear on Google Play when it is finished, and not a day before.
- II.Platforms. Android (Google Play), portrait, one-handed. Free to play.
- III.Advertising. Rewarded video only, and only when you ask for it — a sale boost, a warehouse expansion, or a time skip. No banners, no interstitials, nothing that interrupts play. You can finish the game having watched none.
- IV.Purchases. Gems buy boat skins and other cosmetics, and can be earned by playing. Prestige points and progression are never for sale.
- V.Online play. Signing in to Google Play Games is optional and powers cloud save, achievements and leaderboards. Trawlrise plays in full without an account.
- VI.Audience. Suitable for all ages — a calm fishing game with no violence and no social features. Contains ads and optional purchases.
- VII.Support. Questions about Trawlrise? Write to info@naturadigitalis.naturatubs.eu.
- VIII.Legal. Trawlrise has its own Privacy Policy and Terms of Service, tailored to what it actually does.